Warning: You can check the font definition in PubCoder by right-clicking on the font in the assets library while holding the alt key, the asset menu will present an additional Edit Asset Properies (Experimental) item. Check that your text is correctly referring to the font and vice versa: for example, if CSS style of your text explicitly uses font-weight: bold please check that the font definition also specifies a bold font weight, or change your text’s CSS style to font-weight: normal. This especially happens with font variations like bold. If font is correct on the mobile devices, but presents glitches, it may have a wrong CSS definition, or your CSS styles may be wrong. Font is displayed with glitches on device This should clean offending metadata and your font should work perfectly everywhere. convert TTF font to OTF or vice versa, and replace the old version in the project with the converted one. To work around this, convert the font to another supported format using an external application (see Fonts compatibility), e.g. In fact, PubCoder for Windows stage is based on Chromium while internal preview is based on IE, and some fonts contain metadata that block their usage in Internet Explorer. If your font is displayed correctly on stage in PubCoder for Windows, but not on the Preview window, there may be a font compatibility issue with Internet Explorer. Wrong font is displayed on preview (Windows) convert TTF font to OTF or vice versa, and replace the old version in the project with the converted one Maybe the font is not fully compatible, try to convert it to another supported format using an external application (see Fonts compatibility), e.g.Check that you are referring to the font using the exact name of the imported font file: maybe the font is imported correctly but you are not actually referring to it.Check that font is correctly imported in the project: sometimes the font is displayed correctly on stage because it matches a font installed on your computer, but the font may not be correctly imported in the project, so it will not be embedded in the export. If your font is displayed correctly on stage in PubCoder, but it is not used in the export on your device: Fonts Issues Wrong font is displayed on device PostScript Type 1, dfont and others - you need to convert it to TTF, OTF or WOFF using an external application like TransType or FontXChange (both available for Mac and Windows) before you can use them in PubCoder. If you need to work with a font that uses another format - e.g. otf extension) and Web Open Font Format (. Specifically, PubCoder supports TrueType (. Since PubCoder uses web technologies to assemble your contents into all supported formats, it needs to work with font that are compatible with web standars.
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